Grass turns Black in level Where Have i gone wrong?,My Grass mesh seems fine in the editor but Black in level how do i fix this?
I made this Grass Mesh Everything seems to check out, The material Is basic and just straight forward, The Grass looks fine in the Editor preview but once I Place the mesh in the level It turns Black? Im not sure what I have done Wrong? Perhaps we can figure this out?
After building the scene I did get this error:
Component is a static type but has invalid lightmap settings! Indirect lighting will be black. Common causes are lightmap resolution of 0, LightmapCoordinateIndex out of bounds.
When i orginally created the mesh I placed the 2nd UV Too close to each other, After i moved them out more I reimported the mesh and Rebuilt the scene but unfortantly It didnt Fix my Issue.
Please Review my Image, Sorry be warned its a huge screen!
hi . try this : ue4 will generate custom lightmap uv . must of times you dont need to create light map uv . so delete 2nd uv and try . 1. i think this error is because your model uv is out of space of u:0-1 and v:0-1 in your 3d modeling software . try to adjust model uv within space of 0-1 . 2. if its not work try to change lightmap resolosion to some thing like 256 .
answered Jan 31 '15 at 07:21 AM
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