Placing Blueprints w/ Foliage Placer

Hey guys!

So, there’s a million reasons to place blueprints en masse, but one that is probably pretty common for devs is interactive trees or grass - chopping, lighting on fire, mowing, whatever. Looked around a bit and found this…

https://answers.unrealengine.com/questions/48756/place-blueprints-with-the-foliage-tool.html

It’s apparently one of the most voted for Trello items under Blueprints on the UE4 roadmap board. Is there any progress from the UE4 team on this one, or any concrete plans/timeframes on this yet? We’re currently looking at building a plugin for UE4 to rapidly place trees (for our purposes - a complex tree cutting system) all over hundreds of square kilometers of our open world map.

Just looking for options before we dive right into it. I apologize if this counts as a duplicate/repeat of the old thread, but I hope it’s worth at least laying out and providing some more info for people.

Thanks for reading!