UE4 Mouse Sensitivity
What the problem seems to be is when I have a blueprint window open and run my game the mouse sensitivity seems to go way up (at least 2x), when I close the blueprint, run the same game, with the same mouse sensitivity settings in the blueprint, the mouse sensitivity goes way down. I noticed this happening when I was tweaking camera sensitivity for my game. I also noticed that the FInterp To speed seems to decrease too, and increase if I have the player pawn blueprint open and run the game at the same time.
I am using UE4.6.1.
asked Jan 31 '15 at 07:43 AM in Bug Reports
I tested your issue and was able to see what you were reporting. The reason your sensitivity returns to normal is because you are not recompiling your blueprint and saving before close. Blueprints will auto-compile if you have made changes after pressing Play.
Essentially what is happening is you are using the 'Get World Delta Seconds' node and multiplying this by the variable 'Sensitivity.' If you leave this value unchanged and close the Blueprint, you are still using the delta seconds when playing, but you are not giving it a value to read for sensitivity.
To check and see what I am talking about, try deleting the multiplication pin from the float * float node and keep the get world delta seconds connected. Now compile and press play. You will notice the sensitivity is now very low.
Hopefully this brought some clarity to your issue, but if you are still having problems or need additional assistance please let us know!
answered Mar 06 '15 at 02:04 AM
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