Can't interact with 3D Widgets (UMG)

I simply CANT interact with the 3d widgets. i have this simple widget blueprint used just for testing, it’s got one button and a background and it says “Press here” when u press the button it plays a sound. i tested this in 2D and it works fine. However, when i create a new actor blueprint and add the 3d widget to that and drop it in the world, when i go to interact with the button (Using the “Use mouse for Touch” option) it doesn’t work at all. i can’t press the button, or hover over it. Nothing happens. it’s not working for me at all right now. Maybe i’m doing something wrong?

PLEASE HELP!

Can anyone help me with this?

In your 3D widget component, set the pivot (under UI category, right above ZOrder) to (0, 0) then reposition. That worked for me, hopefully it works for you.

This is clearly a bug and not intended behaviour.

wtf that fixed it… thats awesome, thank you dude

Give that man a medal! Looked for a solution for 3 days. No idea why i wouldn’t find this post earlier. I hadn’t had that problem in 4.6, so I actually considered downgrading wich would have been a serious pain in the **s. Thank you very much!

You’re welcome my homies

Worked for me too. Up vote

I this solution doesnt work anymore

I still encounter this issue in 4.11
The fix below is not working, it even renders my objects invisible as i get near the buttons.
Is anybody else experiencing the same?

My current Fix for this is:

Place collision bodies over the buttons and code/BP them to fire events towards the widget if they receive touch or collision.
This can be a lot of work, but it is the only way to get it working for me at this moment.