[BUG] Client and server problems

Hi there,

i really love unreal engine, but recently, something went wrong. problem is that, when i try to test multiplayer features, and i have one “Server” and one “client” player, clients screen goes black, and then changes level to my menu screen ( default level). but it first seems to be on server, as screen (for a short time period) shows a string that is printed by server.

Does anybody have similar problems? Am i doing something wrong?

Hi JFK-Games,

Which version of engine are you using? Are you using Blueprints or C++ to implement multiplayer features? Can you show us what you’re doing to connect client to server, either through code or screenshots? Are you able to reproduce this in a new project, or only your existing project? Please also show what you’re doing to print string. Any other details for your setup may also help. Thanks!

Hi JFK-Games,

We haven’t heard back from you in a while, so I’m resolving this post for tracking purposes. If you’re still experiencing this issue, please respond to questions asked above. Thanks!

Im really sirey for not responding in time, but i totally forgot about this question after i discoveret solution for bug: it seems that i have had a reliebile funktion called onTick. Not sure why this occurs, but as soon as i removed funktion (e.g. made it unrelieble), everything worked fine. By way: i’m using UE 4.6

Ah, okay, this may be same as a bug we had in 4.6 (UE-4901) involving reliable rpcs. bug report hasn’t been resolved yet, but I just checked in 4.7 Preview 7, and it appears to be working again. Can you try to make a copy of project in Preview 7 and try again with reliable replicated function on tick?

Hi JFK-Games,

I haven’t heard back from you in a while, so I’m resolving this post for tracking purposes. I’m glad you were able to work around issue, but please feel free to comment here if you have more information or experience problem again. Thanks!

" clients screen goes black, and then changes level to my menu screen ( default level)"
something like that also happens on my project too.but it also get fixed automatically.hard to reproduce

Hi Muzaheed,

Are you calling a reliable function on Tick? Which version of engine are you using? If you’re able to find consistent reproduction steps, please let us know.