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[help!] Get facing floor slope

Is there a way for a blueprint to work out (based on the direction the character is facing) the gradient of the slope ahead? Specifically, based on direction, such as going up a slope = A, going down the slope = B?

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asked Jan 31 '15 at 12:31 PM in Blueprint Scripting

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You could take your character position Z coordinate and compare it to the value of the Hit Coordinate you get when you run a Line trace.

More on Line Trace function: https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseRaycasts/Blueprints/index.html#singlelinetrace

Tip: to get the Location use a break Hit node.

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answered Jan 31 '15 at 02:34 PM

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