Character doesn't replicate?
I'm trying to set up a RTS game where players can select and control units that belong to them. I know how I would go about doing this if it was just singleplayer, but I'm trying to make it multiplayer, and it just wont properly replicate units being moved around.
If I move a unit around in a client window, you'll see it move around, but not on any of the other windows, similarly with all the other clients and the listen server. I'm not sure why this is happening, I haven't worked with multiplayer networking before.
Here are some pictures of what makes what happen. All inside the player controller BP. I've messed around with the stuff for quite some time now and jumbled some things around, so it might look a bit strange:
asked Jan 31 '15 at 06:16 PM in Blueprint Scripting
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