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Morph Targets and Modular Pawn Components?

I'm working on a Modular Character prototype, and after a lot of testing and trying to figure out how to get them to ragdoll together—With help from the forums I managed to do it using "Set Master Pose Component".

alt text

However, this has caused me to run into a separate issue. When I set the Master Pose Component, only the assigned "Master" mesh will respond to morph target inputs, whereas the others that are assigned to it will entirely ignore any Morph Target input. Here's an example of what happens when I set Bone Structure (Hips) to 1:

alt text

And here's what it looks like if I bypass the "Set Master Pose Component" and instead go straight to "Set Morph Target".

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But once I set "Set Master Pose Component", I get the results shown in the first example image. I've tried attempting to switch around the order of the actions, but it doesn't seem to have any effect. Does anyone know what I could do to get this to work properly?

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asked Jan 31 '15 at 06:41 PM in Blueprint Scripting

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Tuhtram
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2 answers: sort voted first

I am having the same issue.... any progress on this ?

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answered May 17 '15 at 06:01 PM

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w_jones
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I found an answer to it here: link text

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answered Sep 02 '15 at 03:37 AM

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Wallenstein
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