Movable mesh not receiving shadows

Why is my movable chair not receiving shadows from other static meshes. Shadows are there in preview, but gone after build. I have a stationary point light.

Hi TMY,

I’ve not been able to reproduce anything similar to this, unfortunately. Can you verify that you’re engine scalability settings are set to “Epic.”

Some things to possibly test with this though.

If you set the chair to static and build lighting, does it bake the same shadow as it does with the “preview” (Dynamic) light?

Thanks!

Tim