I seem to be having a pretty big issue trying to get these weapons to work.
I’m using the FristPersonShooter Example as a test system I’ve copied the already created blueprint WeapGun and changed both the Mesh1p and Mesh3p to the new model. But when i try to use the new weapon ingame it looks like the weapon is rotated.
As you can see the original is working as it should but each weapon from the prototype pack has a different rotation. Meaning we cant even rotate the WeaponPoint on our skeletons to fix.
If anyone has any ideas or a way we can get refunded for the models plz shout.