Prototype Weapons - Rotation Issue

Hello,

I seem to be having a pretty big issue trying to get these weapons to work.

I’m using the FristPersonShooter Example as a test system I’ve copied the already created blueprint WeapGun and changed both the Mesh1p and Mesh3p to the new model. But when i try to use the new weapon ingame it looks like the weapon is rotated.

http://puu.sh/ficRv/2f5601db35.jpg

anyone have any ideas?

Thanks

This is also by the same developer looks like both model packs have the same issue.

Couple more Pictures

http://puu.sh/fjKub/9e0c0701c3.png

http://puu.sh/fjKA7/140ca11c55.png

http://puu.sh/fjKCR/d210c0d3ef.png

As you can see the original is working as it should but each weapon from the prototype pack has a different rotation. Meaning we cant even rotate the WeaponPoint on our skeletons to fix.

If anyone has any ideas or a way we can get refunded for the models plz shout.

Thanks