[Closed] Failing to cook content for Mac dedicated server
I am attempting to build a dedicated server executable on OS X 10.9. I am compiling a code-based project from the source build of 4.6.0. I have created a GameServer.Target.cs file as specified in the documentation here:https://wiki.unrealengine.com/Standalone_Dedicated_Server
The server and client binaries successfully build from XCode. I can package and run the client without error. However, I get the following error when I try to package the server:
The only platforms that will actually cook are Mac and MacNoEditor. MacServer and MacClient fail with the same type of error.The server returns: The requested value 'MacServer' was not found.
The client returns: The requested value 'MacClient' was not found.I have tried a number of combinations here, but my cooking settings are currently as follows:
Under Package, I have tested 'Package and Store Locally', and 'Do not Package'. Neither setting seems to make a difference. Under deployment, I have tried changing the device variant from MacServer to MacClient, Mac, and MacNoEditor without success. Under Launch, I have tried launching as Dedicated Server and Standalone Client. Currently, my Deployment and Launch settings are as follows:
I have also tested this process with a fresh project created from the C++ FPS template. The results are the same.
The question has been closed Mar 24 '16 at 01:35 PM by Stephen Ellis for the following reason:
Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks
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