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[Closed] Failing to cook content for Mac dedicated server

I am attempting to build a dedicated server executable on OS X 10.9. I am compiling a code-based project from the source build of 4.6.0. I have created a GameServer.Target.cs file as specified in the documentation here:https://wiki.unrealengine.com/Standalone_Dedicated_Server

The server and client binaries successfully build from XCode. I can package and run the client without error. However, I get the following error when I try to package the server: The requested value 'MacServer' was not found.

The only platforms that will actually cook are Mac and MacNoEditor. MacServer and MacClient fail with the same type of error.

The server returns: The requested value 'MacServer' was not found.

The client returns: The requested value 'MacClient' was not found.

I have tried a number of combinations here, but my cooking settings are currently as follows: Only

Under Package, I have tested 'Package and Store Locally', and 'Do not Package'. Neither setting seems to make a difference. Under deployment, I have tried changing the device variant from MacServer to MacClient, Mac, and MacNoEditor without success. Under Launch, I have tried launching as Dedicated Server and Standalone Client. Currently, my Deployment and Launch settings are as follows: alt text

I have also tested this process with a fresh project created from the C++ FPS template. The results are the same.

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asked Jan 31 '15 at 11:06 PM in Packaging & Deployment

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The question has been closed Mar 24 '16 at 01:35 PM by Stephen Ellis for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks

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