Earlier I had a problem with the project crashing on start and believe it was due to having interfaces with class inputs. I was able to get around that by changing the inputs to use an actor instead. Now, I’m having another problem with the editor crashing randomly.
I can’t see much of a pattern of what is causing it. Sometimes it crashes when I compile blueprints, and sometimes it crashes when I am playing the game in the viewport.
Both the callstack and log call to a blueprint named BP_GridTile_C_0 and mention that is calling a function from another class called TRASHCLASS_GridTile. Make sure that you are properly casting between the two functions and that you don’t have any circular dependencies between these classes.
We have not heard from you in quite some time. I am marking this thread as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.