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Game crashing on placing any UASSETS in content folder

Hello everyone..

I have a problem. When I place any .uassets in my content folder from another game and try to open my game, it crashes.

Even when the uasset is just a texture file which doesn't have any other link to other files, it still crashes.

I had bought an asset pack from UE4 market place. I can place the assets in the project using the UE4 launcher without any problem. But when I try to open any file from it, it crashes.

Error......

 MachineId:29E5C7874A57948CE3130D91A6CB9A43
 EpicAccountId:8593b51e1fd64c96a7e3efb72857d4fd
 
 Access violation - code c0000005 (first/second chance not available)
 
 UE4Editor_Core!FText::FText() + 19 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\internationalization\text.cpp:251]
 UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 674 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2530]
 UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:875]
 UE4Editor_CoreUObject!ResolveName() + 1490 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:601]
 UE4Editor_CoreUObject!StaticLoadObject() + 612 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:688]
 UE4Editor_ContentBrowser!FAssetData::GetAsset() + 183 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\assetregistry\public\assetdata.h:178]
 UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() + 1126 bytes [d:\unreal engine launcher\4.6\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1372]
 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() + 87 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:283]
 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() + 71 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:381]
 UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() + 756 bytes [d:\unreal engine launcher\4.6\engine\source\editor\contentbrowser\private\sassetview.cpp:3125]
 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() + 97 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:283]
 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() + 90 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:381]
 UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() + 86 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:507]
 UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() + 63 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\slate\public\widgets\views\slistview.h:692]
 UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() + 223 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\slate\public\widgets\views\stablerow.h:180]
 UE4Editor_Slate!<lambda_58ede244782f1e594383d45514e1d7c8>::operator()() + 30 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3790]
 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_58ede244782f1e594383d45514e1d7c8> >() + 189 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:208]
 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() + 473 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3791]
 UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() + 299 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3772]
 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() + 3036 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\windows\windowsapplication.cpp:1303]
 UE4Editor_Core!FWindowsApplication::DeferMessage() + 299 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\windows\windowsapplication.cpp:1657]
 UE4Editor_Core!FWindowsApplication::ProcessMessage() + 3483 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
 UE4Editor_Core!FWindowsApplication::AppWndProc() + 98 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\windows\windowsapplication.cpp:604]
 user32 + 105425 bytes
 user32 + 104666 bytes
 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() + 118 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:774]
 UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2193]
 UE4Editor!GuardedMain() + 478 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\launch\private\launch.cpp:131]
 UE4Editor!GuardedMainWrapper() + 26 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
 UE4Editor!WinMain() + 249 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
 UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

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asked Feb 01 '15 at 07:10 PM in C++ Programming

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envenger
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open up the project folder in your operating system file management and place the asset file in there and then run UE4... this worked for me

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answered Feb 01 '15 at 07:13 PM

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BananaClipStudio
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avatar image envenger Feb 01 '15 at 07:52 PM

I did that too. Didn't work... You mean to open the content folder and paste everything inside it right? Like directly without using UE4?

avatar image BananaClipStudio Feb 01 '15 at 07:55 PM

yes it was the only way i got it to work... was it the realistic weapon asset marketplace by chance?

avatar image envenger Feb 01 '15 at 08:21 PM

No the GrenadePack. Actually I tried and 1 asset opened. Then I opened another 1 and it crashed.

avatar image BananaClipStudio Apr 22 '15 at 03:31 AM

envenger, did you happen to get this to work?

avatar image YanYuHongChen Feb 18 '16 at 07:18 AM

i met the same crash,but no way to fix...for days

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