Game crashing on placing any UASSETS in content folder

Hello everyone…

I have a problem. When I place any .uassets in my content folder from another game and try to open my game, it crashes.

Even when the uasset is just a texture file which doesn’t have any other link to other files, it still crashes.

I had bought an asset pack from UE4 market place. I can place the assets in the project using the UE4 launcher without any problem. But when I try to open any file from it, it crashes.

Error…

MachineId:29E5C7874A57948CE3130D91A6CB9A43
EpicAccountId:8593b51e1fd64c96a7e3efb72857d4fd

Access violation - code c0000005 (first/second chance not available)

UE4Editor_Core!FText::FText() + 19 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\internationalization\text.cpp:251]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 674 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2530]
UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:875]
UE4Editor_CoreUObject!ResolveName() + 1490 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:601]
UE4Editor_CoreUObject!StaticLoadObject() + 612 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:688]
UE4Editor_ContentBrowser!FAssetData::GetAsset() + 183 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\assetregistry\public\assetdata.h:178]
UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() + 1126 bytes [d:\unreal engine launcher\4.6\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1372]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() + 87 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:283]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() + 71 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:381]
UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() + 756 bytes [d:\unreal engine launcher\4.6\engine\source\editor\contentbrowser\private\sassetview.cpp:3125]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() + 97 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:283]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() + 90 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:381]
UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() + 86 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:507]
UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() + 63 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\slate\public\widgets\views\slistview.h:692]
UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() + 223 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\slate\public\widgets\views\stablerow.h:180]
UE4Editor_Slate!<lambda_58ede244782f1e594383d45514e1d7c8>::operator()() + 30 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3790]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_58ede244782f1e594383d45514e1d7c8> >() + 189 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:208]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() + 473 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3791]
UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() + 299 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3772]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() + 3036 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\windows\windowsapplication.cpp:1303]
UE4Editor_Core!FWindowsApplication::DeferMessage() + 299 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\windows\windowsapplication.cpp:1657]
UE4Editor_Core!FWindowsApplication::ProcessMessage() + 3483 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
UE4Editor_Core!FWindowsApplication::AppWndProc() + 98 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\windows\windowsapplication.cpp:604]
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() + 118 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:774]
UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2193]
UE4Editor!GuardedMain() + 478 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

open up the project folder in your operating system file management and place the asset file in there and then run UE4… this worked for me

I did that too. Didn’t work… You mean to open the content folder and paste everything inside it right? Like directly without using UE4?

yes it was the only way i got it to work… was it the realistic weapon asset marketplace by chance?

No the GrenadePack. Actually I tried and 1 asset opened. Then I opened another 1 and it crashed.

envenger, did you happen to get this to work?

i met the same crash,but no way to fix…for days