Bp actor rotation help needed

So i am trying to get the flying blueprint base to have weapons that aim where the camera is pointed. That bit i have managed to do fine.

The problem arises when i try to lock in specific traverse ranges to them.

If the ship is pointing in a certain way, they clamp just fine, however turn the ship around and they lock up.

Any picture help will be useful.

Here is the current code

Correct when facing forward

28637-normal.jpg

When ship is independently rotated guns stay locked in position :frowning:

28638-rotated.jpg