How make a Headshot?
Can anyone explain in a screenshot how create a headshot? And if is possible...how can I cause less damage if I hit the body, arms or legs of my bot...?
asked Feb 01 '15 at 06:56 PM in Blueprint Scripting
There might actually be a better way. The PhysicsAsset that comes with a SkeletalMesh is meant to have collision already. A shot should only collide with this Mesh, so it uses the individual collision capsulse that the PhysicAsset already gives you. (In other words, the Capsule around the player needs to ignore the weapon trace, while the SkeletalMesh needs to block it!).
The HitResult of the Trace should then give you the BoneName that the hit Capsule belongs to.
So you actually don't need to create the Collision in the Blueprint anymore, but just use the PhysicsAsset. (I wasn't that skilled 2 years ago, sorry)
answered Feb 25 '17 at 04:51 PM
Add a collision capsule to each one. Create an Overlap Event for every single one and let them change the damage before applying it.
answered Feb 01 '15 at 09:50 PM
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