[Mobile] Dynamic ambient light like in Unity3D

Hi there!

How I can to set independent from the fog ambient light? Ambient Cubemap is not working for mobile (but it’s ideal lighting for me!), and Sky Light is dependent from fog color. And I need to dynamicly change a lighting color at runtime.

Do you know for some way for simple ambient lighting for mobile?

Thank you for help!

Ok, I’m found a solution: just use SLS_SpecifiedCubemap mode of light source.

I hope what this will be helpfull.