x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Texture Tiles on Destructible Mesh

Hi all, I have a destructible mesh that when you put a texture on it, it tiles.

How can I turn this off?

alt text

Product Version: Not Selected
Tags:
capture.png (108.4 kB)
more ▼

asked Feb 01 '15 at 09:01 PM in Using UE4

avatar image

ShrewGlue
444 99 84 108

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Have you tired using a texture coordinate in the Material Blueprint to change the tiling?

more ▼

answered Feb 01 '15 at 09:37 PM

avatar image

UDKAP
474 29 43 67

avatar image ShrewGlue Feb 01 '15 at 10:16 PM

No, how do you do that?

avatar image UDKAP Feb 02 '15 at 08:24 AM

In you material Make a node called texture coordinate and plug it into the UV input at your texture node. When you go to the Details panel of the node there you can edit the U and V tiling. Set that to 0.25 and 0.25 and see if that helps.

avatar image Tim Hobson ♦♦ STAFF Feb 02 '15 at 03:04 PM

Hi ShrewGlue,

The UVs for your DM are going to be setup based on the original meshes UVs before the DM was created. Control the UV for the base exterior of the mesh can be handled via the method that UDKAP mentions.

If you need to adjust the interior UVs, you can do this by opening your mesh in the fracture tool > Fracture Settings > General > Fracture Material Desc > UV Scale > adjust the values here for the X and Y to get more or less tiling for the interior pieces, if needed.

Thanks!

Tim

avatar image ShrewGlue Feb 02 '15 at 03:15 PM

Thanks! That did the trick, my material's now the correct size.

It's a bit offset now though, how can I shift it down a bit? alt text

capture.png (63.6 kB)
avatar image Tim Hobson ♦♦ STAFF Feb 04 '15 at 08:22 PM

This will still need to be adjusted via the texture coordinate node. You will need to adjust your V coordinate index.

UVW = XYZ

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question