Changing the near clipping plane location for an orthographic camera

I have a camera that follows the player and is set to orthographic. The width is set to 2500 uu, so it is quite far away looking down at the player. The near clipping plane is attached to the camera object which is much closer to the player. The problem is that objects get clipped by the camera even though the ortho view is much further away.

Moving the camera further away from the player fixes the problem, however, because the camera is so far away, lighting of particles and shadows are affected adversely (some particle lights aren’t shown. shadow quality degraded)

It would be good if we could set the near plane further away but keep the camera actor close to the player

Did you try changing the Near Clip plane in the project settings under Engine/General?

That had little effect on the clipping because the camera is so close to the player