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Projectile requirements for Hit event?

What are the requirements to fire off a Hit-event in a Blueprint with the ProjectileMovement Component?

I have a blueprint with:

  • ProjectileMovement

  • [ROOT]Arrow

  • StaticMesh

  • Capsule

  • And in the Graph I have a Hit event for my Capsule which I can't get to fire off no matter what it collides with. Is this the wrong way to go about things?

    I don't want to use Overlap Event, because I want the exact hit location.


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    asked Mar 23 '14 at 10:06 PM in Blueprint Scripting

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    Hi Arcade,

    If you can, post a shot of your Blueprint as it will help us see what's going on.

    You can also try something like this:

    alt text

    In the FPS template, drop in the TemplateCube_Rounded static mesh and try shooting it, should fire off the print string with the impact location.


    hitlocation.png (80.1 kB)
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    answered Mar 24 '14 at 03:08 PM

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    DizzyWes ♦♦ STAFF
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    avatar image Arcade Mar 24 '14 at 11:06 PM

    I'm building everything from a blank project.

    It wasn't so much that what I have isn't working (which I admit, it doesn't) but more overall about the requirements.

    For example, you can't generate a Hit against BSP, right? Can you against StaticMesh? Does it have to be a Moveable? Does a Blueprint with ProjectileMovementComponent need a collision-component (box/sphere/capsule). Are there rules on how the hierarchy must be set up?


    avatar image slam_ Jun 13 '14 at 09:42 PM

    Yo tengo el mismo problema el Event Hit no me funciona para que funcione debe estar habilitado como un elemento Physics. Pero lo mas extraño es que en el temple Flying funciona.

    avatar image slam_ Jun 13 '14 at 10:55 PM

    yo tengo el mismo problema no me funciona!!! :'(

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