Projectile requirements for Hit event?
What are the requirements to fire off a Hit-event in a Blueprint with the ProjectileMovement Component?
I have a blueprint with:
And in the Graph I have a Hit event for my Capsule which I can't get to fire off no matter what it collides with. Is this the wrong way to go about things?
I don't want to use Overlap Event, because I want the exact hit location.
If you can, post a shot of your Blueprint as it will help us see what's going on.
You can also try something like this:
In the FPS template, drop in the TemplateCube_Rounded static mesh and try shooting it, should fire off the print string with the impact location.
answered Mar 24 '14 at 03:08 PM
DizzyWes ♦♦ STAFF
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