What are the requirements to fire off a Hit-event in a Blueprint with the ProjectileMovement Component?
I have a blueprint with:
ProjectileMovement
[ROOT]Arrow
StaticMesh
Capsule
And in the Graph I have a Hit event for my Capsule which I can’t get to fire off no matter what it collides with.
Is this the wrong way to go about things?
I don’t want to use Overlap Event, because I want the exact hit location.
It wasn’t so much that what I have isn’t working (which I admit, it doesn’t) but more overall about the requirements.
For example, you can’t generate a Hit against BSP, right? Can you against StaticMesh? Does it have to be a Moveable? Does a Blueprint with ProjectileMovementComponent need a collision-component (box/sphere/capsule). Are there rules on how the hierarchy must be set up?
Yo tengo el mismo problema el Event Hit no me funciona para que funcione debe estar habilitado como un elemento Physics. Pero lo mas extraño es que en el temple Flying funciona.