I’ve a project that crashes whenever running standalone. It is definitely the problem with the project as other project runs fine. However , it is to be noted :
There is no compile error. It’s a C++ and Blueprint project
Projects runs fine on PIE(new editor windor or current viewport) and event multiple clients.
Only crashes when running Standalone via editor.
Crash callstack provides zero useful information other than MachineID and EpicAccountID . I don’t believe this is important but if it is, please let me know i’ll send in. I’ve already clicked Submit Crash Report Many Times
Here are the logs and dumps. I do hope someone can drop some clue on what is causing this
It’s a longshot, but I had the same issue (crash in standalone, but everything’s fine in the editor). Turning off save after compile in the compile dropdown fixed the issue for me.
Yeah, I was pretty baffled at that solution too. I think I read somewhere that it should be fixed for 4.7. Remember that your acceptance of the answer disappears if you add a comment after you’ve accepted the answer (I hunger for karma)