An equivalent to "Add Blueprint"?

Hi, there are functions like “Add StaticMeshComponent” to add or spawn different types of actors, but how to add or spawn a Blueprint actor from another Blueprint’s graph?

Hi Albert,
If you use the Spawn Actor from Class node, you can set the “class” segment of the node to another blueprint.

Thank you and have a great day,

Thank you, it works, it’s just a pity that it can’t be used in Construction Script.