Switch between different lightmaps

How to have a level with two different lighting conditions (different position of sun to emulate two different day time), and build lightmaps for both lighting conditions, and switch between them in the Editor to see the light effect and compare both them?

Skyrim Outdoors uses something like this. Its Clearly when the hour changes, the lightmaps changes too.

Hey janherca -

In order to do this with static lighting you would have to have your level built (level A) with Morning lighting as a non-persistent level then duplicate the entire level and save as level B. In level B, add, remove or change lighting to reproduce the evening lighting. In your persistent level blueprint you can then set up a Blueprint load for each level independent and you can switch between the two levels.

I have attached a sample setup for this Streaming Process. The important thing is to rebuild lighting for each sub level with the other turned off and just acknowledge the warnings but continue to build.

Thank You

Eric Ketchum

Test_Project

I suppose that the copies of the levels do not sync, so if later I do changes in level A that changes are not done automatically in level B. So this could be a nightmare.

I am being aware that with Unreal Engine 4 we have two ways now: Static lighting for small open enviroments or for any close enviroment where light conditions do not change during time, or dynamic lighting in any other case (large open enviroments, changing conditions). And for this last one the current versions of GI arent very good and have some issues, so it is better to wait for a future release and in the meantime do not worry much about lighting matters.

Anyway, thanks a lot the info.

For anyone reading this 4.14 introduced the “Lighting Scenario” feature enabling you to stream in different light map bakes for the same level. Who can explain of "Lighting Scenario" feature? - Rendering - Epic Developer Community Forums