How would I go about exporting rigs from 3D's max using the normal max bone system.
So as you can see in the images here, everything works fine in max and on my imported asset, untill I start playing my animation, that's when everything suddenly shrinks down into a smeagol pose, been at it for hours now. Every single rig I export using Maxbones does this.
And no, I have not been scaling any joints.
asked Mar 23 '14 at 10:37 PM in Using UE4
There's some pretty useful information about how to import FBX files here: https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/index.html
There's also a forum post with some great answers by our development team here: https://forums.unrealengine.com/showthread.php?1092-Okay-I-m-ready-to-give-up-I-need-some-help-here-with-my-rig
Hope that helps!
answered Mar 27 '14 at 02:07 PM
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