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View Distance issue.

Hi I am having issues with my textures as when I view them in the editor they start to disappear as I move away. I want my textures to be completely visible. Here are 2 images regarding the issue

http://imgur.com/BQX0CRw http://imgur.com/koRit9z

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asked Feb 02 '15 at 02:47 PM in Rendering

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Deathstroke101
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Looks like your grid texture is being blurred away by temporal antialiasing. You can verify this by running this console command:

r.PostProcessAAQuality 0

while the game or editor is running, to disable antialiasing.

If it the lines show up after running that and aren't flickering, it may be because the lines are simply too thin. If they show up after running the command and they are flickering, it's because your texture is z-fighting against another ground plane (aka the polygons are overlapping.) If this is the case, you can fix the problem by moving your grid texture plane above the other ground plane a very small amount, like 0.01 units. This should get rid of the flickering when AA disabled, and make them show up as solid lines when AA is enabled.

(You can re-enable temporal AA by running r.PostProcessAAQuality 3).

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answered Feb 03 '15 at 06:32 AM

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