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[Closed] Audio that follows Character

How do you make a blueprint of audio that will follow a character? I want it to be when he steps in a certain zone the audio will play audio of someone talking and it will follow him so he can hear it.

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asked Feb 02 '15 at 04:04 PM in Blueprint Scripting

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Angelocracy
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The question has been closed Feb 02 '15 at 10:05 PM by TJ V for the following reason:

Duplicate Question - https://answers.unrealengine.com/questions/167311/audio-that-follows-character.html


1 answer: sort voted first

https://docs.unrealengine.com/latest/INT/BlueprintAPI/Audio/PlaySoundAttached/index.html

Or you can just place Audio Component to player character/pawn if you want to use it frequently,

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answered Feb 02 '15 at 04:50 PM

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Shadowriver
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avatar image TJ V ♦♦ STAFF Feb 02 '15 at 10:05 PM

Hi Angelocracy,

We noticed that this is a duplicate post of this question: https://answers.unrealengine.com/questions/167311/audio-that-follows-character.html

We will be closing this post in order to focus the discussion in one place.

Thanks,

TJ

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