https://docs.unrealengine.com/latest/INT/BlueprintAPI/Audio/PlaySoundAttached/index.html
Or you can just place Audio Component to player character/pawn if you want to use it frequently,
https://docs.unrealengine.com/latest/INT/BlueprintAPI/Audio/PlaySoundAttached/index.html
Or you can just place Audio Component to player character/pawn if you want to use it frequently,
How do you make a blueprint of audio that will follow a character? I want it to be when he steps in a certain zone the audio will play audio of someone talking and it will follow him so he can hear it.
Hi Angelocracy,
We noticed that this is a duplicate post of this question: Audio that follows Character - Audio - Epic Developer Community Forums
We will be closing this post in order to focus the discussion in one place.
Thanks,
TJ