How would you make bullet penetration?
The title really tells it all.. I'm struggling hard to get it working so I thought, why not ask you guys.
asked Feb 02 '15 at 04:17 PM in C++ Programming
Trace, trace and trace again.
When you impact a mesh, decide if you are going to pass through it. Determine a point on the other side of the mesh based on the entry point, and then continue the trace again as appropriate on the other side.
If you don't need to change the angle, it gets even easier, just use a multi line trace: https://docs.unrealengine.com/latest/INT/BlueprintAPI/Collision/MultiLineTraceforObjects/index.html
answered Feb 02 '15 at 04:24 PM
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