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[Closed] Limit/set the number of parallel jobs when compiling?

Both when building a project and building the UE4Editor I cannot find a way to limit the number of parallel jobs that clang uses.

So I get:

Performing 351 actions (4 in parallel)

I tried compiling the editor with make -j2 UE4Editor but the build tools completely ignore that.

My problem is that my cpu shows 4 available cpus (2 + 2 hyperthreading) but that gets me out of memory, too many processes, more than my 8GB occupied, system crash (happend two times).

I had to disable hyperthreading on the BIOS so that the build tools sees only 2 cpus and uses half the memory. But of course this is stupid, because I could for example compile with 3 jobs and it would be fine.

After disabling hyperthreading I get:

Performing 351 actions (2 in parallel)

So, my question is: is there any way to limit/set the number of parallel jobs when compiling?

if not, what is the reason for that?

I tried googling a bit and looking for the build tools compile options but couldn't find the answer

Product Version: Not Selected
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asked Feb 02 '15 at 06:34 PM in Linux

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The question has been closed Feb 05 '15 at 01:44 PM by amigo for the following reason:

The question is answered, right answer was accepted

1 answer: sort voted first

Hi fales,

Please edit Engine/Saved/UnrealBuildTool/BuildConfiguration.xml and add

2< /MaxProcessorCount >
 and < /BuildConfiguration >
which will limit your processor count to 2 (or whichever other number you set there).

There are no spaces after the greater and smaller than signs, I just had to add them to actually display the tags in the post.

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answered Feb 03 '15 at 02:33 PM

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avatar image fales Feb 03 '15 at 06:28 PM

Thanks, works like a charm!

avatar image leotada Aug 02 '17 at 03:05 AM

Not worked for me, with 4.16 and clang 4.0

avatar image Ainias Mar 14 '18 at 12:05 PM

Worked for me. with 4.18 and clang 3.8. But I needed to add the BuildConfiguration-Element as well. Full XML-file is (remove spaces after <):

< ?xml version="1.0" encoding="utf-8" ?> < Configuration xmlns="https://www.unrealengine.com/BuildConfiguration"> < BuildConfiguration> < MaxProcessorCount>4 < /BuildConfiguration> < /Configuration>

avatar image drichardson Feb 06 '19 at 07:41 PM

As of 4.21 (and perhaps earlier, but I haven't checked), MaxProcessCount belongs under one of the executor elements (e.g., ParallelExecutor). I'm using the following BuildConfiguration.xml:

 <?xml version="1.0" encoding="utf-8" ?>
 <Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
avatar image ゲーニー Feb 18 '19 at 02:35 PM

This BuildConfiguration.xml worked for me:

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