Reflection Capture is Always Black
Hey, I'm trying to get sphere reflection capturing to work right now, but my surfaces that should be reflecting are always showing up black. The reflection visualization is completely black as well.
The reflections work properly in the content example, but I can't make them work in my simple test scene.
This is what I've tried so far:
Is there anything that I'm missing?
I managed to figure out the problem. I had to turn on "Allow Static Lighting" in Project settings > Rendering > Lighting
answered Feb 02 '15 at 09:54 PM
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