Engine crashing randomly (MAC)

Hi, it just happens randomly whenever it seems to be pushing the processor. I have bootcamp in my mac, and in Windows works perfectly.

Here is the bug report:

FOutputDevice::Logf(wchar_t const*, …) Address = 0xe4e57bf (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0xe4c9710 (filename not found) [in UE4Editor-Core.dylib]
SStandaloneAssetEditorToolkitHost::SetupInitialContent(TSharedRef const&, TSharedPtr const&, bool)::Local::FillFileMenu(FMenuBuilder&, TWeakPtr) Address = 0x1488bfc1 (filename not found) [in UE4Editor-UnrealEd.dylib]
TBaseStaticDelegateInstance >::ExecuteIfSafe(FMenuBuilder&) const Address = 0x148a8351 (filename not found) [in UE4Editor-UnrealEd.dylib]
FExtender::Apply(FName, EExtensionHook::Position, FMenuBuilder&) const Address = 0x1324107b (filename not found) [in UE4Editor-Slate.dylib]
FMainMenu::FillFileMenu(FMenuBuilder&, TSharedRef) Address = 0x15935efc (filename not found) [in UE4Editor-MainFrame.dylib]
TBaseStaticDelegateInstance >::ExecuteIfSafe(FMenuBuilder&) const Address = 0x15953652 (filename not found) [in UE4Editor-MainFrame.dylib]
FSlateMacMenu::UpdateCachedState() Address = 0x13276d95 (filename not found) [in UE4Editor-Slate.dylib]
FMacPlatformMisc::PumpMessages(bool) Address = 0xe426106 (filename not found) [in UE4Editor-Core.dylib]
FEngineLoop::Tick() Address = 0xe301dbb (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0xe305081 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0xe30dfa5 (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0xe41a184 (filename not found) [in UE4Editor-Core.dylib]
NSThread__main() Address = 0x9257d90a (filename not found) [in Foundation]
_pthread_body() Address = 0x8ccd8268 (filename not found) [in libsystem_pthread.dylib]
_pthread_body() Address = 0x8ccd81e5 (filename not found) [in libsystem_pthread.dylib]
thread_start() Address = 0x8ccd641d (filename not found) [in libsystem_pthread.dylib]

Hi ericlemans,

What version of the Engine are you using when this happens?

Also, we need the following information: If the crash reporter window is present when the crash occurs, please select “Copy Callstack to the Clipboard,” paste that information in a document and add to this post (This should include your Machine ID at the top) Be sure to hit: “Submit” on the Crash Reporter pop-up to send the Crash Report to Epic.

It is also important to provide the following logs: The UE4.log (Located: ~/Library/Logs/Unreal Engine/Editor/) The ProjectName.log (Located: ~/Library/Logs/Unreal Engine/ProjectNameEditor/)

Thanks

Hi ericlemans,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.