(UE4) How do I make playerstarts more similar to UDK

I was just a beginner at UDK learning kismet, making elevators, etc… and I wish to do the same in UE4. I made a basic elevator in UE4 and when I spawned my player I learned it was just a camera moving. How do I get it to be similar to UDK. When I was more of a “player” than a “spectator”. I understand by using the templates it makes the player spawns just fine but of course I would like to start on a completely blank slate and not have the arms or projectiles.

if your plan is to have it like a FPS the just create a project based off of the FPS one and in the Blueprint Player Pawn just delete the arms mesh and in defaults remove the weapon from the inventory.