Hi, I have set a Construction script in a Blueprint class that calls a custom function that should spawn some actors from another Blueprint class (calling “Spawn Actor From Class” in the custom function, I would like to do it directly in the Construction script but it’s not possible). The Blueprint actors to spawn have a visible static mesh components and work right when placed directly in the level.
However, the Blueprint that has to spawn many actors of the other Blueprint class is not spawning them. Do you know what could be the cause or how to solve it?