Why is packaging slowing down the load between levels?

I have a game setup where when you die I have it restart the level. The reason I have it restart is that every time u start the area it changes.

When playing in the editor it usually reopens the level pretty quickly…In the packaged version it definitely takes about 3 to 4 and maybe 5 times as long.

Any idea what causes this??
Or any idea for a better work around??

Sorry. I don’t know much about packaging…does anyone know what caused it to slow down loading levels???

Once again it just seems like packaging has never been that stable. but as of 4.6.1 everything is packaging quicker and with less issues. So…
Semi solved. but Its working better on 4.6.1 so no complaints.

Hi it’s a necropost but it’s due to play in editor caching the data but built version needing to load from disk. Logged for people finding this in search like I did just now