Hide & Unhide widget buttons

I have a HUD widget that I have begin on startup. I also have a couple of hidden buttons on this widget that I would like to be able to activate / deactivate from a separate blueprint. Is there a way to “Get Active Widgets” so that I can cast to the HUD and update the visibility of the buttons? Or is there a better way that I could go about this?

Thanks!

Hi akaapplications,

We noticed that this is a duplicate post of this question: Hide & Unhide widget buttons - UI - Epic Developer Community Forums

We will be closing this post in order to focus the discussion in one place.

Thanks,

TJ