Access reflection cubemap(s) in material
Hey, does anyone know if it's possible to access the cubemaps that are used to make surfaces appear reflective in a material?
I'm also comfortable changing the engine a bit to expose this, as long as it doesn't require major changes.
asked Feb 03 '15 at 04:32 PM in Rendering
I am not sure what you are trying to do but there is a SceneCaptureCube Actor which you can create a CubeRenderTarget texture for, and you can place that into your Post Process Volume to have your own custom Cubemap.
There is some helpful documentation on Ambient Cubemaps that might provide you with the exact answer you are looking for as well.
If you need more information or assistance let me know.
answered Feb 06 '15 at 03:11 PM
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