I’d like to export a mesh as an FBX and have it include vertex colors. I can see that it has colors in the editor because it has a shader attached which uses the vertex colors (there are no instance vertex colors).
If I choose File->Export Selected I immediately get a windows save file dialog. I.e. there is no dialog that allows me to choose whether to include vertex colors etc. If I view the exported FBX in a FBX viewer or import it back into a UE4 project there are no signs of the vertex colors.
Documentation here (FBX Static Mesh Pipeline in Unreal Engine | Unreal Engine 5.1 Documentation) seems to suggest that there should be a dialog where I can choose to include vertex colors.
What do I need to do to export vertex colors in an FBX?
(I do not have access to the original asset that the mesh was imported from)