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How to detect if any key has been pressed down in UMG?

Hello Everyone,

How do I put an action that is triggered when any key Has Been pressed down on umg?

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asked Feb 03 '15 at 08:02 PM in Blueprint Scripting

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There is no Event in UMG for key being pressed, your best bet is to set up the event in the player controller and forward it to UMG.

If you want to set up your own event in UMG, there is a node you can use to check if the key is pressed at that point in time. Get Owning Player > Is Input Key Down.

Hope this helps :)

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answered Feb 03 '15 at 08:09 PM

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avatar image Humberto Feb 03 '15 at 08:13 PM

thx mate ç.ç

avatar image DevilEye Sep 08 '15 at 04:55 AM

Thanks Justin, this info helped me a lot :)

avatar image Doublezer0 Sep 10 '15 at 10:34 AM

You can over-ride the "On Key Down" function in a UMG blueprint by going to graph mode and selecting from the over-ride functions list.

avatar image Plosnita Jun 21 '16 at 02:39 PM

You need to have keyboard focus on the widget, not always ideal

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answered Jun 21 '16 at 02:39 PM

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