[4.7 Preview 5] Crash on start Preview 4 Projects

I get a crash report every time I try to open old (Preview 4) project in preview 5 …

here is the report:

MachineId:B6B6BC434A8FCA5CED0016BC70A61249
EpicAccountId:d902149349c14f3daa1c0256e88ac993

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: Template [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3251] 

KERNELBASE + 24684 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1042 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3639 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3255]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2491]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
UE4Editor_CoreUObject!LoadPackageInternal() + 2021 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::Verify() + 772 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1738]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeCreation() + 413 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1644]
UE4Editor_CoreUObject!ULinkerLoad::Tick() + 336 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:604]
UE4Editor_CoreUObject!ULinkerLoad::CreateLinker() + 111 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor_CoreUObject!GetPackageLinker() + 2510 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor_CoreUObject!LoadPackageInternal() + 1551 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2232]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1152 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3615]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDependencyPlaceholder() + 200 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:581]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 373 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:475]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3519 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2915]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5629 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3481]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3665]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3385 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3206]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3665]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3385 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3206]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2491]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
UE4Editor_CoreUObject!LoadPackageInternal() + 2021 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::Verify() + 772 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1738]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeCreation() + 413 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1644]
UE4Editor_CoreUObject!ULinkerLoad::Tick() + 336 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:604]
UE4Editor_CoreUObject!ULinkerLoad::CreateLinker() + 111 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor_CoreUObject!GetPackageLinker() + 2510 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor_CoreUObject!LoadPackageInternal() + 1551 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2232]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2232]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::Verify() + 772 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1738]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeCreation() + 413 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1644]
UE4Editor_CoreUObject!ULinkerLoad::Tick() + 336 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:604]
UE4Editor_CoreUObject!ULinkerLoad::CreateLinker() + 111 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor_CoreUObject!GetPackageLinker() + 2510 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor_CoreUObject!LoadPackageInternal() + 1551 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2232]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2232]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::Verify() + 772 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1738]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeCreation() + 413 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1644]
UE4Editor_CoreUObject!ULinkerLoad::Tick() + 336 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:604]
UE4Editor_CoreUObject!ULinkerLoad::CreateLinker() + 111 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor_CoreUObject!GetPackageLinker() + 2510 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor_CoreUObject!LoadPackageInternal() + 1551 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::Verify() + 772 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1738]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeCreation() + 413 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1644]
UE4Editor_CoreUObject!ULinkerLoad::Tick() + 336 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:604]
UE4Editor_CoreUObject!ULinkerLoad::CreateLinker() + 111 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor_CoreUObject!GetPackageLinker() + 2510 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor_CoreUObject!LoadPackageInternal() + 1551 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2232]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::Verify() + 772 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1738]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeCreation() + 413 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1644]
UE4Editor_CoreUObject!ULinkerLoad::Tick() + 336 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:604]
UE4Editor_CoreUObject!ULinkerLoad::CreateLinker() + 111 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor_CoreUObject!GetPackageLinker() + 2510 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor_CoreUObject!LoadPackageInternal() + 1551 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2232]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::Verify() + 772 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1738]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeCreation() + 413 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1644]
UE4Editor_CoreUObject!ULinkerLoad::Tick() + 336 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:604]
UE4Editor_CoreUObject!ULinkerLoad::CreateLinker() + 111 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor_CoreUObject!GetPackageLinker() + 2510 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor_CoreUObject!LoadPackageInternal() + 1551 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2232]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::Verify() + 772 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1738]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeCreation() + 413 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1644]
UE4Editor_CoreUObject!ULinkerLoad::Tick() + 336 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:604]
UE4Editor_CoreUObject!ULinkerLoad::CreateLinker() + 111 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor_CoreUObject!GetPackageLinker() + 2510 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor_CoreUObject!LoadPackageInternal() + 1551 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2232]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::Verify() + 772 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1738]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeCreation() + 413 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1644]
UE4Editor_CoreUObject!ULinkerLoad::Tick() + 336 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:604]
UE4Editor_CoreUObject!ULinkerLoad::CreateLinker() + 111 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor_CoreUObject!GetPackageLinker() + 2510 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor_CoreUObject!LoadPackageInternal() + 1551 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() + 4946 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:2244]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() + 349 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5679]
UE4Editor_UnrealEd!UEditorEngine::Exec() + 797 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5172]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() + 272 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedsrv.cpp:740]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() + 789 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:1910]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() + 216 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:3070]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() + 2193 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedmisc.cpp:294]
UE4Editor_UnrealEd!EditorInit() + 3182 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealed.cpp:86]
UE4Editor!GuardedMain() + 285 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:123]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hey 3HMonkey,

After looking into your issue, I believe it is a known problem with Preview 5 caused by an interaction between Skeletal Meshes and AnimBlueprints called to/from a UMG Widget. If you remove that call in the widget, then convert a copy from Preview 4 to Preview 5, the crash shouldn’t reappear.

Let me know if that fixes your problem.

Thanks,

Jonathan