[Crash] Editor 4.6.1 crash after moving a BP

Hi,

  1. I made a new project (BP, empty, no Starter content), migrate some BPs into it, associate GM_Level1 to the gameMode, all work fine.
  2. I close and open again the same project, associate GM_Level1 to the gameMode, all work fine.
  3. I move a BP (PlayableCharacter) from a folder (RTS\Blueprints) to another one (RTS\Blueprints\Player), i migrate the project to check if the move was done (it was), associate GM_Level1 to the gameMode, all work fine.
  4. I close and open again the same project, associate GM_Level1 to the gameMode, the editor crashes (without any call stack)

You will find attached the folders before and after the move, I submittlink texted the crash

Regards,

ps: the call stack from clipboard:
MachineId:344144C740BEC1A72BD070AE0CD2E837
EpicAccountId:bb8f8de55e7f4eae92bf08be7eb9a610

We apologize for the inconvenience.
Please send this crash report to help improve our software.

Hi ,

Can you post your crash logs here? They can be found in the filepath \Unreal Projects\PROJECTNAME\saved\logs.

Hi,

Here are the logs and minidump for 2 crashes and 2 valid tests cases

Regards
link text

Hi ,

I was able to reproduce this on my end and have entered a bug report, UE-9343 to be assessed by the development staff.