I wish to dynamically modify a CameraShake instance’s frequency values (within both RotOscillation and LocOscillation). For example, a given CameraShake’s frequency may increase over the course of its oscillation to represent a faster oscillation.
In my case, I am using CameraShake instances to portray a character’s movement “bobbing” and I want to increase the frequency based on the player movement speed so the bobbing is faster.
I can’t seem to figure out how to modify these frequency values. Is this even possible?