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How to push an object in the direction you are facing by clicking on it?

I would like to create a set up where clicking on an object in the world pushes that object slowly forward in the direction I am facing (this is using first person camera).

What is the best way to push an object by clicking on it?

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asked Feb 03 '15 at 11:17 PM in Blueprint Scripting

avatar image

markazama
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avatar image Wallhalla Feb 04 '15 at 07:54 AM

hey there,

your playercontroller has a RotationMatrix stored (Get Control Rotation), from this you can create a ForwardVektor, which is the Direction your Center is pointing, i assume they are normalized so the length of this vector is 1.

Knowing this you can translate your object in adding this Vektor to your objects Transformation with a multiplier (how far shall this object moves). Result: your object moves to the direction you look at.

I believe there were a node (Add Movement or something).

kind regards Wallhalla

avatar image markazama Feb 04 '15 at 09:34 PM

Thanks for the input.

I had trouble with this, because I was trying to do this in the BP for the object I wanted to push. Should all this scripting be in the player object?

Also, which node do I need to use to convert the rotation output of Get Control Location into a vector for the Add Force at Location node.

I'm pretty new at this, so any fine detail would be much appreciated.

avatar image Wallhalla Feb 05 '15 at 08:06 AM

hey there,

well its up to you doing it in controller or your object you want to push.

First the Vector for the direction you want to push:

Get Control Rotation (target PlayerController or Pawn)-> Output -> Get Forward Vector -> Save: Now you have the push direction aka the vector you look along.

for the rest: I will do a picture for you when im home again, in an hour or so...

just wait ;)

avatar image Wallhalla Feb 05 '15 at 09:37 AM
avatar image markazama Feb 08 '15 at 09:08 PM

Thanks for this. I'll give it all a look and get back to you with how it went.

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