Texture Painting Tool Bug

The check boxes circled in red below do nothing. This is a shame, as I clearly remember this working (at least on vertex painitng.)

The expected functionality would be that you paint value into the checked channels only.

It would help make custom splat mapping/mask painting process go a lot smoother.
Cheers.

ue4 v 4.6.0

Hi

Vertex painting is a 0-1 scale, so black, white, and gray are typically your best bet for getting specific results in the “paint color” section. The way you have it set up unfortunately will not produce the results you are looking for as it is registering a value other than 0-1. However, if you check the red and green channels but set the paint color to blue as you have, it would paint in the blue channel as it would register as (0,0,1). We have a lot of information on this subject here: Mesh Paint Mode in Unreal Engine | Unreal Engine 5.1 Documentation