Can't open some maps in 4.7 Preview 5
Well, I don't know what's really going on, some maps just aren't opening and keep coming up with this error: Zip2 They were working fine in Preview 4 (except for my map that had Instanced Foliage), but now the maps: Intro, World, Test, and ImageMap are not opening, the exception to these are my Menu map, Movie map and my Castle map that is a streamed level in the World map (the other streamed level I have,Village, however, does crash), some of these do not have BPs while the others do, Castle does have BP's and ImageMap might, so this may not be the reason for error, but its a start since the Error Log comes up with Template as the Crash Reason.
I already fixed this issue this morning. The commit can be seen here: https://github.com/EpicGames/UnrealEngine/commit/866f9150ec9b8e8ae2dd26d1805f6c68b6dfca1a
With this change, I was able to load up the MixamoCharacter_Master BP right away (without crashing), and without any compiler errors. I was also able to run Play-In-Editor.
Like I mentioned earlier, we've been trying to squash all cyclic dependency Blueprint bugs with 4.7. Thanks to users like you (who are trying out the preview builds, and reporting issues back to us) this is looking more like a reality. There were a couple holes that we missed in the initial implementation, but projects like yours have helped us find those issues.
My guess is that you have a web of interdependent Blueprints, one (or more) of which are UMG Blueprint assets (the hole we failed to fixed, and the fix I submitted today was aimed at UMG Blueprints). It seems to be working now, but keep in mind the more intertwined your blueprints are the longer it will be to iterate with them (they have to all load and refresh each other).
Hope this wasn't to much of a headache, and thank you so much for checking out the preview build (you saved us on a possibly embarrassing crash bug).
answered Feb 06 '15 at 10:48 PM
I'm not certain what's causing this crash, so I've created a bug report and attached the crash logs and the project (UE-9114). I'll let you know as soon as I see an update.
answered Feb 04 '15 at 08:16 PM
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