How would I make my character die from a long fall

I have a level set up inside of a cave system with a long drop into a new area… on the walls are platforms to make your way down to the base of the shaft… But… if you jump off the edge you will fall to the bottom and carry on as normal, which knocks about a minute of gameplay off… I want to be able to have the player die if you fall a certain height to avoid being able to essentially ‘cheat’ and easily get to the new area… Is it possible to do something with velocity ? Im very new to UE4 so I have no idea if anything like this is possible and if so, how would I achieve this ?

thanks for the reply :slight_smile: that would work but no matter what, you would walk into it eventually from the platforms, the best way to describe it is a huge vertical pipe with ledges inside of it spiralling from top to bottom for the player to jump onto… you have to get to the bottom of the pipe via the ledges/platforms, but if you jump straight down i want to kill player… unless I do the sized kill z and have it turn off on the last ledge if that can be done ?

What about an appropriately sized “Kill Z” volume?

You can apply damages based on velocity to your character in the Landed function, if velocity is high enough the character will die when touching the ground.

The solution that Cø mentioned is probably more appropriate, but yeah, a “Kill Z” volume could be placed at the bottom of the pipe and disabled via a “Trigger” volume on the last ledge/platform (or wherever you deem appropriate).

thanks guys, ive used the triggers disable input on kill volume and it works perfectly :smiley:

Glad to hear it! If you’re happy with the suggestion, please accept it as the answer, as that will assist the Epic staff with tracking.