We are trying to build Unreal so it can includes the HTML export, but while doing the build, we have that error :
Program.Main: Exception in AutomationTool: BUILD FAILED: Couldn’t find the executable to Run: C:\UnrealEngine\Engine\Binaries\DotNET\IOS\IPhonePackager.exe
What is wrong? Why is it asking for the IOS packager?
Thank you for posting this issue. I am going to need a bit more information before i begin to look into this issue. What version of UE4 would you be using and is that build a source build or a Binary build? Also, would you be able to attach the full log to this post and well as your DXdiag?
Any additional information would be greatly appreciated.
Just wanted to check in with you and see if you were still experiencing this issue that you have previously reported. Be sure to let me know when you get the chance so that I may further investigate.
Glad to hear that the issue has been resolved. If you run into a similar error later on, please feel free to reopen this issue so that I can further assist.