Using an old project (from UE4.2, upgraded it each patch):
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: Template [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3251]
KERNELBASE + 37901 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1042 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3639 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3255]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2491]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
UE4Editor_CoreUObject!LoadPackageInternal() + 2021 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2232]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1152 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3615]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDependencyPlaceholder() + 200 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:581]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 151 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:457]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeBlueprint() + 350 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:683]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3535 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2915]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5629 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3481]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3665]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3385 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3206]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2491]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
UE4Editor_CoreUObject!LoadPackageInternal() + 2021 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2232]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1152 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3615]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDependencyPlaceholder() + 200 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:581]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 373 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:475]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeBlueprint() + 350 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:683]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3535 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2915]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5629 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3481]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3665]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3385 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3206]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2491]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
UE4Editor_CoreUObject!LoadPackageInternal() + 2021 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2232]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1152 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3615]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDependencyPlaceholder() + 200 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:581]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 373 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:475]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3519 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2915]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5629 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3481]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3665]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3385 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3206]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3665]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3385 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3206]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2491]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
UE4Editor_CoreUObject!LoadPackageInternal() + 2021 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2232]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1152 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3615]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDependencyPlaceholder() + 200 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:581]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 373 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:475]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3519 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2915]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5629 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3481]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3665]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3385 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3206]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2491]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
UE4Editor_CoreUObject!LoadPackageInternal() + 2021 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2232]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1152 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3615]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDependencyPlaceholder() + 200 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:581]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 373 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:475]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeBlueprint() + 350 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:683]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3535 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2915]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5629 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3481]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3665]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3385 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3206]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3665]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3385 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3206]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2491]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
UE4Editor_CoreUObject!LoadPackageInternal() + 2021 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2232]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::Verify() + 772 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1738]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeCreation() + 413 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1644]
UE4Editor_CoreUObject!ULinkerLoad::Tick() + 336 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:604]
UE4Editor_CoreUObject!ULinkerLoad::CreateLinker() + 111 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor_CoreUObject!GetPackageLinker() + 2510 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor_CoreUObject!LoadPackageInternal() + 1551 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::Verify() + 772 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1738]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeCreation() + 413 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1644]
UE4Editor_CoreUObject!ULinkerLoad::Tick() + 336 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:604]
UE4Editor_CoreUObject!ULinkerLoad::CreateLinker() + 111 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor_CoreUObject!GetPackageLinker() + 2510 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor_CoreUObject!LoadPackageInternal() + 1551 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::Verify() + 772 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1738]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeCreation() + 413 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1644]
UE4Editor_CoreUObject!ULinkerLoad::Tick() + 336 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:604]
UE4Editor_CoreUObject!ULinkerLoad::CreateLinker() + 111 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor_CoreUObject!GetPackageLinker() + 2510 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor_CoreUObject!LoadPackageInternal() + 1551 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2232]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1152 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3615]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDependencyPlaceholder() + 200 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:581]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 373 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:475]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3519 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2915]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5629 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3481]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3665]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3385 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3206]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2491]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
UE4Editor_CoreUObject!LoadPackageInternal() + 2021 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1116 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1948]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1982 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2232]
Fresh Vehicle Advanced template:
Assertion failed: UpdatedComponent->GetBodyInstance()->GetPxRigidDynamic() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\Vehicles\WheeledVehicleMovementComponent.cpp] [Line: 175]
KERNELBASE.dll!UnknownFunction (0x000007fefd8a940d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fedd830654) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x000007fedd6bb7a8) + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor-Core.dll!FDebug::AssertFailed() (0x000007fedd69d8d2) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor-Engine.dll!UWheeledVehicleMovementComponent::CreateVehicle() (0x000007fed59d224c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\vehicles\wheeledvehiclemovementcomponent.cpp:178]
UE4Editor-Engine.dll!UWheeledVehicleMovementComponent::CreatePhysicsState() (0x000007fed59d2133) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\vehicles\wheeledvehiclemovementcomponent.cpp:595]
UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() (0x000007fed4cc0345) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorcomponent.cpp:871]
UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() (0x000007fed4cf329b) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorcomponent.cpp:663]
UE4Editor-Engine.dll!AActor::IncrementalRegisterComponents() (0x000007fed4ce2ce2) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actor.cpp:3220]
UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents() (0x000007fed504a66f) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\level.cpp:725]
UE4Editor-Engine.dll!UWorld::UpdateWorldComponents() (0x000007fed551c911) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\world.cpp:1221]
UE4Editor-Engine.dll!UWorld::InitializeActorsForPlay() (0x000007fed54fccd0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\world.cpp:2847]
UE4Editor-Engine.dll!UGameInstance::StartPIEGameInstance() (0x000007fed4ef8e97) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\gameinstance.cpp:195]
UE4Editor-UnrealEd.dll!UEditorEngine::CreatePIEGameInstance() (0x000007fed1db53de) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:2779]
UE4Editor-UnrealEd.dll!UEditorEngine::PlayInEditor() (0x000007fed1dfe99b) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:2134]
UE4Editor-UnrealEd.dll!UEditorEngine::StartQueuedPlayMapRequest() (0x000007fed1e17273) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:972]
UE4Editor-UnrealEd.dll!UEditorEngine::Tick() (0x000007fed1b3e321) + 13 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1200]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() (0x000007fed1feb326) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:298]
UE4Editor.exe!FEngineLoop::Tick() (0x000000013fbce664) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2240]
UE4Editor.exe!GuardedMain() (0x000000013fbc1ccf) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor.exe!GuardedMainWrapper() (0x000000013fbc1d3a) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x000000013fbd0519) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x000000013fbd1459) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000778259ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077a5c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077a5c541) + 0 bytes [UnknownFile:0]
Fresh First Person template works fine.