[Closed] Access animated Vertex-Buffer
Hi there! Is there a way to access the current frame's final animated position/normal of all the verticies from a character mesh?
if not, is it possible to access all the required bone/world matrices, to calculate the final, animated vertex positions manually?
asked Feb 04 '15 at 07:16 AM in Rendering
The question has been closed Feb 04 '15 at 02:11 PM by Lovecraft_K for the following reason:
I am closing this question as a duplicate. We will begin to look into and post an answer for this question, here:
answered Feb 04 '15 at 02:11 PM
Lovecraft_K ♦♦ STAFF
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