Access animated Vertex-Buffer

Hi there!
Is there a way to access the current frame’s final animated position/normal of all the verticies from a character mesh?

if not, is it possible to access all the required bone/world matrices, to calculate the final, animated vertex positions manually?

greets

Hey -

I am closing this question as a duplicate. We will begin to look into and post an answer for this question, here:

Access animated Vertex-Buffer - Rendering - Epic Developer Community Forums

Thank You

Eric Ketchum