Access animated Vertex-Buffer
Hi there! Is there a way to access the current frame's final animated position/normal of all the verticies from a character mesh?
if not, is it possible to access all the required bone/world matrices, to calculate the final, animated vertex positions manually?
asked Feb 04 '15 at 07:17 AM in Rendering
Follow this question
Once you sign in you will be able to subscribe for any updates here